commit | 4798dc7230f94337ceff7db9a141bb20d5dff6f0 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Apr 29 20:14:00 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 29 20:14:00 2024 +0000 |
tree | 1dd198da6afd97fabd8cb955cb74c723b6921dbd | |
parent | d77f7d852a35c9135ac921ea9bc7aad15828845b [diff] |
Use EGL sync fences for work tracking EGL sync fences don't need the context current to wait, and they can be waited cross-thread which is necessary to implement queue-related WGPUFuture on GL EGL sync fences require either EGL_KHR_fence_sync or EGL_KHR_reusable_sync. EGL sync will also be needed to implement wgpu::SharedFence Bug: dawn:2485 Fixed: dawn:2397 Change-Id: Ib34cef4ebb5ba621134afef07996a8f8375ffa07 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174142 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.