commit | 47ae7fb823b74ba1e9e0c9afc7b500bb26adcccf | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jul 02 21:40:31 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 02 21:40:31 2024 +0000 |
tree | a427449cae9fd4c716b2f532f0761d2bbc3ce781 | |
parent | ace5a58eb77403ae56319e6747a760ef1b066351 [diff] |
[hlsl]: Add DirectVariableAccess to HLSL IR backend. This CL adds the DirectVariableAccess transform into the HLSL IR backend. This is needed for the DecomposeMemoryAccess transform in order to cleanup the callsites using pointers. Bug: 349867642 Change-Id: I33a77eef325db5c1acd15a14b1a111896a5b55fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196594 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.