Revert "Use libshaderc_spvc as a source_set, so complete_static_lib applies properly"

This reverts commit 97c3be26997f0638179fbc06d2ef753d3c58656f.

Reason for revert: Breaks linking on MSVC

Original change's description:
> Use libshaderc_spvc as a source_set, so complete_static_lib applies properly
> 
> Brings the list of dependencies for a standalone Dawn app down from:
> 
>   obj/libdawn_native.a
>   obj/libdawn_utils.a
>   obj/src/dawn/libdawn_proc.a
>   obj/third_party/shaderc/libshaderc_spvc/spvc.o
>   obj/third_party/shaderc/libshaderc_spvc/spvc_private.o
>   obj/third_party/shaderc/libshaderc_spvc/spvcir_pass.o
>   obj/third_party/SPIRV-Tools/libspvtools_opt.a
> 
> to
> 
>   obj/libdawn_native.a
>   obj/src/dawn/libdawn_proc.a
> 
> Bug: dawn:327
> Change-Id: I74654b304a9cb5f2aff19e72aa6a8bf1eb708c15
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15481
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,rharrison@chromium.org

Change-Id: Ib6d17eccebf371b71e74f1857b50bb3cfd67595a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:327
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15722
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
1 file changed
tree: d59aa52ffdc78dde32bcdc1aff9d4f22f59f1fb4
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. codereview.settings
  16. CONTRIBUTING.md
  17. dawn.json
  18. dawn_wire.json
  19. DEPS
  20. LICENSE
  21. OWNERS
  22. PRESUBMIT.py
  23. README.chromium
  24. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.