| cbuffer cbuffer_u : register(b0) { |
| uint4 u[4]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| |
| float16_t a(matrix<float16_t, 2, 3> a_1[4]) { |
| return a_1[0][0].x; |
| } |
| |
| float16_t b(matrix<float16_t, 2, 3> m) { |
| return m[0].x; |
| } |
| |
| float16_t c(vector<float16_t, 3> v) { |
| return v.x; |
| } |
| |
| float16_t d(float16_t f_1) { |
| return f_1; |
| } |
| |
| matrix<float16_t, 2, 3> u_load_1(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = u[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = u[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1])); |
| } |
| |
| typedef matrix<float16_t, 2, 3> u_load_ret[4]; |
| u_load_ret u_load(uint offset) { |
| matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = u_load_1((offset + (i * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float16_t tint_symbol = a(u_load(0u)); |
| float16_t tint_symbol_1 = b(u_load_1(16u)); |
| uint2 ubo_load_4 = u[1].xy; |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| float16_t tint_symbol_2 = c(vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]).zxy); |
| uint2 ubo_load_5 = u[1].xy; |
| vector<float16_t, 2> ubo_load_5_xz = vector<float16_t, 2>(f16tof32(ubo_load_5 & 0xFFFF)); |
| float16_t ubo_load_5_y = f16tof32(ubo_load_5[0] >> 16); |
| float16_t tint_symbol_3 = d(vector<float16_t, 3>(ubo_load_5_xz[0], ubo_load_5_y, ubo_load_5_xz[1]).zxy.x); |
| s.Store<float16_t>(0u, (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3)); |
| return; |
| } |