| #version 310 es |
| |
| layout(binding = 0, std140) uniform u_block_ubo { |
| mat3 inner[4]; |
| } u; |
| |
| layout(binding = 1, std430) buffer u_block_ssbo { |
| mat3 inner[4]; |
| } s; |
| |
| void assign_and_preserve_padding_1_s_X(uint dest[1], mat3 value) { |
| s.inner[dest[0]][0] = value[0u]; |
| s.inner[dest[0]][1] = value[1u]; |
| s.inner[dest[0]][2] = value[2u]; |
| } |
| |
| void assign_and_preserve_padding_s(mat3 value[4]) { |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| uint tint_symbol[1] = uint[1](i); |
| assign_and_preserve_padding_1_s_X(tint_symbol, value[i]); |
| } |
| } |
| } |
| |
| void f() { |
| assign_and_preserve_padding_s(u.inner); |
| uint tint_symbol_1[1] = uint[1](1u); |
| assign_and_preserve_padding_1_s_X(tint_symbol_1, u.inner[2]); |
| s.inner[1][0] = u.inner[0][1].zxy; |
| s.inner[1][0].x = u.inner[0][1].x; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |