blob: b0f4c1f7b30672f760d02a8f4dc0239f8c24fa0e [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(64) {
before:i32 @offset(0)
m:mat2x2<f32> @offset(8)
after:i32 @offset(64)
}
$B1: { # root
%u:ptr<uniform, array<S, 4>, read> = var @binding_point(0, 0)
}
%f = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%3:ptr<uniform, mat2x2<f32>, read> = access %u, 2i, 1u
%4:mat2x2<f32> = load %3
%5:mat2x2<f32> = transpose %4
%t:mat2x2<f32> = let %5
%7:ptr<uniform, vec2<f32>, read> = access %u, 0i, 1u, 1i
%8:vec2<f32> = load %7
%9:vec2<f32> = swizzle %8, yx
%10:f32 = length %9
%l:f32 = let %10
%12:ptr<uniform, vec2<f32>, read> = access %u, 0i, 1u, 1i
%13:vec2<f32> = load %12
%14:vec2<f32> = swizzle %13, yx
%15:f32 = access %14, 0u
%16:f32 = abs %15
%a:f32 = let %16
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************