| #version 310 es |
| |
| struct Inner { |
| mat3x4 m; |
| uint pad; |
| uint pad_1; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| layout(binding = 0, std140) uniform a_block_ubo { |
| Outer inner[4]; |
| } a; |
| |
| void f() { |
| Outer l_a[4] = a.inner; |
| Outer l_a_3 = a.inner[3]; |
| Inner l_a_3_a[4] = a.inner[3].a; |
| Inner l_a_3_a_2 = a.inner[3].a[2]; |
| mat3x4 l_a_3_a_2_m = a.inner[3].a[2].m; |
| vec4 l_a_3_a_2_m_1 = a.inner[3].a[2].m[1]; |
| float l_a_3_a_2_m_1_0 = a.inner[3].a[2].m[1][0]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |