| void tint_zero_workgroup_memory(uint local_idx) { |
| for(uint idx = local_idx; (idx < 4u); idx = (idx + 1u)) { |
| S tint_symbol = S(0, 0u, 0u, 0u, mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)), 0, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u); |
| layout(binding = 0, std140) uniform u_block_ubo { |
| void f(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| w[1].m[0] = u.inner[0].m[1].ywxz; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| f(gl_LocalInvocationIndex); |