| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(64) { |
| before:i32 @offset(0) |
| m:mat4x3<f32> @offset(16) |
| after:i32 @offset(128) |
| } |
| |
| $B1: { # root |
| %u:ptr<uniform, array<S, 4>, read> = var @binding_point(0, 0) |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func():void { |
| $B2: { |
| %3:ptr<uniform, mat4x3<f32>, read> = access %u, 2i, 1u |
| %4:mat4x3<f32> = load %3 |
| %5:mat3x4<f32> = transpose %4 |
| %t:mat3x4<f32> = let %5 |
| %7:ptr<uniform, vec3<f32>, read> = access %u, 0i, 1u, 1i |
| %8:vec3<f32> = load %7 |
| %9:vec3<f32> = swizzle %8, zxy |
| %10:f32 = length %9 |
| %l:f32 = let %10 |
| %12:ptr<uniform, vec3<f32>, read> = access %u, 0i, 1u, 1i |
| %13:vec3<f32> = load %12 |
| %14:vec3<f32> = swizzle %13, zxy |
| %15:f32 = access %14, 0u |
| %16:f32 = abs %15 |
| %a:f32 = let %16 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |