blob: e01d75b063a9c96fe32d740238e453647d8abbac [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x2<f16>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u);
let l = length(u[1]);
let a = abs(u[0].yx.x);
}