blob: 072551dccbd89d775473c591288c358aa500d600 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_ubo {
float16_t inner;
uint pad;
uint pad_1;
uint pad_2;
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
float16_t inner;
uint pad;
uint pad_1;
uint pad_2;
} s;
void tint_symbol() {
float16_t x = u.inner;
s.inner = x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}