blob: c1dc94223a574fdca94fb3ed9c427fe19ebe082e [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec3 inner_0;
f16vec3 inner_1;
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
f16mat2x3 inner;
} s;
void assign_and_preserve_padding_s(f16mat2x3 value) {
s.inner[0] = value[0u];
s.inner[1] = value[1u];
}
f16mat2x3 load_u_inner() {
return f16mat2x3(u.inner_0, u.inner_1);
}
void tint_symbol() {
f16mat2x3 x = load_u_inner();
assign_and_preserve_padding_s(x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}