blob: 1fc5cd8ae9848302cd4371fd9e6c0839b51e3ba0 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec3 inner_0;
f16vec3 inner_1;
f16vec3 inner_2;
f16vec3 inner_3;
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
f16mat4x3 inner;
} s;
void assign_and_preserve_padding_s(f16mat4x3 value) {
s.inner[0] = value[0u];
s.inner[1] = value[1u];
s.inner[2] = value[2u];
s.inner[3] = value[3u];
}
f16mat4x3 load_u_inner() {
return f16mat4x3(u.inner_0, u.inner_1, u.inner_2, u.inner_3);
}
void tint_symbol() {
f16mat4x3 x = load_u_inner();
assign_and_preserve_padding_s(x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}