blob: ac129cdee71cb7f0f5e7caf6eedf4cb9292fb20a [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_ubo {
f16vec2 inner;
uint pad;
uint pad_1;
uint pad_2;
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
f16vec2 inner;
uint pad;
uint pad_1;
uint pad_2;
} s;
void tint_symbol() {
f16vec2 x = u.inner;
s.inner = x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}