| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct Particle_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 8> position; |
| /* 0x0080 */ float lifetime; |
| /* 0x0084 */ tint_array<int8_t, 12> tint_pad_1; |
| /* 0x0090 */ float4 color; |
| /* 0x00a0 */ packed_float3 velocity; |
| /* 0x00ac */ tint_array<int8_t, 4> tint_pad_2; |
| }; |
| |
| struct Particles_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<Particle_tint_packed_vec3, 1> p; |
| }; |
| |
| tint_array<float3, 8> tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 8> in) { |
| tint_array<float3, 8> result = tint_array<float3, 8>{float3(in[0].elements), float3(in[1].elements), float3(in[2].elements), float3(in[3].elements), float3(in[4].elements), float3(in[5].elements), float3(in[6].elements), float3(in[7].elements)}; |
| return result; |
| } |
| |
| struct Particle { |
| tint_array<float3, 8> position; |
| float lifetime; |
| float4 color; |
| float3 velocity; |
| }; |
| |
| Particle tint_unpack_vec3_in_composite_1(Particle_tint_packed_vec3 in) { |
| Particle result = {}; |
| result.position = tint_unpack_vec3_in_composite(in.position); |
| result.lifetime = in.lifetime; |
| result.color = in.color; |
| result.velocity = float3(in.velocity); |
| return result; |
| } |
| |
| struct Simulation { |
| /* 0x0000 */ uint i; |
| }; |
| |
| struct Particles { |
| tint_array<Particle, 1> p; |
| }; |
| |
| kernel void tint_symbol(const device Particles_tint_packed_vec3* tint_symbol_1 [[buffer(1)]], const constant Simulation* tint_symbol_2 [[buffer(0)]]) { |
| Particle particle = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).p[0]); |
| particle.position[(*(tint_symbol_2)).i] = particle.position[(*(tint_symbol_2)).i]; |
| return; |
| } |
| |