#version 310 es | |
mat3x2 m = mat3x2(vec2(0.0f, 1.0f), vec2(2.0f, 3.0f), vec2(4.0f, 5.0f)); | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
mat3x2 inner; | |
} tint_symbol; | |
void f() { | |
tint_symbol.inner = mat3x2(m); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |