#version 310 es | |
mat3 m = mat3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f), vec3(6.0f, 7.0f, 8.0f)); | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
mat3 inner; | |
} tint_symbol; | |
void assign_and_preserve_padding_tint_symbol(mat3 value) { | |
tint_symbol.inner[0] = value[0u]; | |
tint_symbol.inner[1] = value[1u]; | |
tint_symbol.inner[2] = value[2u]; | |
} | |
void f() { | |
assign_and_preserve_padding_tint_symbol(m); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |