blob: 5b6f83728ba0a57d88026a4efc2308c5be7ca61e [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat3x4 inner;
} tint_symbol;
void f() {
f16mat3x4 m = f16mat3x4(f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf));
tint_symbol.inner = f16mat3x4(m);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}