#version 310 es | |
mat3x4 m = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
mat3x4 inner; | |
} tint_symbol; | |
void f() { | |
tint_symbol.inner = m; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |