#include <metal_stdlib> | |
using namespace metal; | |
struct tint_private_vars_struct { | |
float3x4 m; | |
}; | |
kernel void f(device float3x4* tint_symbol [[buffer(0)]]) { | |
thread tint_private_vars_struct tint_private_vars = {}; | |
tint_private_vars.m = float3x4(float4(0.0f), float4(0.0f), float4(0.0f)); | |
*(tint_symbol) = tint_private_vars.m; | |
return; | |
} | |