| static float4x2 m = float4x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f), float2(4.0f, 5.0f), float2(6.0f, 7.0f)); |
| RWByteAddressBuffer tint_symbol : register(u0); |
| |
| void tint_symbol_store(uint offset, float4x2 value) { |
| tint_symbol.Store2((offset + 0u), asuint(value[0u])); |
| tint_symbol.Store2((offset + 8u), asuint(value[1u])); |
| tint_symbol.Store2((offset + 16u), asuint(value[2u])); |
| tint_symbol.Store2((offset + 24u), asuint(value[3u])); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol_store(0u, float4x2(m)); |
| return; |
| } |