| #version 310 es |
| |
| mat4x3 m = mat4x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f), vec3(6.0f, 7.0f, 8.0f), vec3(9.0f, 10.0f, 11.0f)); |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { |
| mat4x3 inner; |
| } tint_symbol; |
| |
| void assign_and_preserve_padding_tint_symbol(mat4x3 value) { |
| tint_symbol.inner[0] = value[0u]; |
| tint_symbol.inner[1] = value[1u]; |
| tint_symbol.inner[2] = value[2u]; |
| tint_symbol.inner[3] = value[3u]; |
| } |
| |
| void f() { |
| assign_and_preserve_padding_tint_symbol(m); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |