blob: f757f2d94d1b398059177b2471d3489468ce0288 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: FragmentInputs = struct @align(16) {
loc0:i32 @offset(0), @location(0), @interpolate(flat)
loc1:u32 @offset(4), @location(1), @interpolate(flat)
loc2:f32 @offset(8), @location(2)
loc3:vec4<f32> @offset(16), @location(3)
loc4:f16 @offset(32), @location(4)
loc5:vec3<f16> @offset(40), @location(5)
}
%tint_symbol = @fragment func(%inputs:FragmentInputs):void {
$B1: {
%3:i32 = access %inputs, 0u
%i:i32 = let %3
%5:u32 = access %inputs, 1u
%u:u32 = let %5
%7:f32 = access %inputs, 2u
%f:f32 = let %7
%9:vec4<f32> = access %inputs, 3u
%v:vec4<f32> = let %9
%11:f16 = access %inputs, 4u
%x:f16 = let %11
%13:vec3<f16> = access %inputs, 5u
%y:vec3<f16> = let %13
ret
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************