| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: FragmentInputs0 = struct @align(16) { |
| position:vec4<f32> @offset(0), @builtin(position) |
| loc0:i32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| FragmentInputs1 = struct @align(16) { |
| loc3:vec4<f32> @offset(0), @location(3) |
| sample_mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %tint_symbol = @fragment func(%inputs0:FragmentInputs0, %front_facing:bool [@front_facing], %loc1:u32 [@location(1), @interpolate(flat)], %sample_index:u32 [@sample_index], %inputs1:FragmentInputs1, %loc2:f32 [@location(2)]):void { |
| $B1: { |
| if %front_facing [t: $B2] { # if_1 |
| $B2: { # true |
| %8:vec4<f32> = access %inputs0, 0u |
| %foo:vec4<f32> = let %8 |
| %10:u32 = access %inputs1, 1u |
| %11:u32 = add %sample_index, %10 |
| %bar:u32 = let %11 |
| %13:i32 = access %inputs0, 1u |
| %i:i32 = let %13 |
| %u:u32 = let %loc1 |
| %f:f32 = let %loc2 |
| %17:vec4<f32> = access %inputs1, 0u |
| %v:vec4<f32> = let %17 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |