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47fddc2918a774bdc777752dff45e97188c1f0ae
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test
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tint
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types
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functions
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shader_io
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fragment_output_locations.wgsl.expected.ir.msl
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#include
<metal_stdlib>
using
namespace
metal
;
fragment
int
main0
()
{
return
1
;
}
fragment
uint
main1
()
{
return
1u
;
}
fragment
float
main2
()
{
return
1.0f
;
}
fragment float4 main3
()
{
return
float4
(
1.0f
,
2.0f
,
3.0f
,
4.0f
);
}