blob: 6beb0b48a0a6d1f7e640344cb2855187292ca23d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(128) {
f:f32 @offset(0), @location(0)
u:u32 @offset(4), @location(1), @interpolate(flat)
v:vec4<f32> @offset(128), @builtin(position)
}
$B1: { # root
%output:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%frag_main = @fragment func(%input:S):void {
$B2: {
%4:f32 = access %input, 0u
%f:f32 = let %4
%6:u32 = access %input, 1u
%u:u32 = let %6
%8:vec4<f32> = access %input, 2u
%v:vec4<f32> = let %8
%10:void = call %tint_store_and_preserve_padding, %output, %input
ret
}
}
%tint_store_and_preserve_padding = func(%target:ptr<storage, S, read_write>, %value_param:S):void {
$B3: {
%14:ptr<storage, f32, read_write> = access %target, 0u
%15:f32 = access %value_param, 0u
store %14, %15
%16:ptr<storage, u32, read_write> = access %target, 1u
%17:u32 = access %value_param, 1u
store %16, %17
%18:ptr<storage, vec4<f32>, read_write> = access %target, 2u
%19:vec4<f32> = access %value_param, 2u
store %18, %19
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************