| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: VertexInputs = struct @align(16) { |
| loc0:i32 @offset(0), @location(0) |
| loc1:u32 @offset(4), @location(1) |
| loc2:f32 @offset(8), @location(2) |
| loc3:vec4<f32> @offset(16), @location(3) |
| } |
| |
| %tint_symbol = @vertex func(%inputs:VertexInputs):vec4<f32> [@position] { |
| $B1: { |
| %3:i32 = access %inputs, 0u |
| %i:i32 = let %3 |
| %5:u32 = access %inputs, 1u |
| %u:u32 = let %5 |
| %7:f32 = access %inputs, 2u |
| %f:f32 = let %7 |
| %9:vec4<f32> = access %inputs, 3u |
| %v:vec4<f32> = let %9 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |