blob: b753a229bddc5eaa97b79151a3024df74ff25715 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: VertexOutputs = struct @align(16) {
loc0:i32 @offset(0), @location(0), @interpolate(flat)
loc1:u32 @offset(4), @location(1), @interpolate(flat)
loc2:f32 @offset(8), @location(2)
loc3:vec4<f32> @offset(16), @location(3)
position:vec4<f32> @offset(32), @builtin(position)
}
%tint_symbol = @vertex func():VertexOutputs {
$B1: {
ret VertexOutputs(1i, 1u, 1.0f, vec4<f32>(1.0f, 2.0f, 3.0f, 4.0f), vec4<f32>(0.0f))
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************