Texture1D<float4> t_f : register(t0); | |
Texture1D<int4> t_i : register(t1); | |
Texture1D<uint4> t_u : register(t2); | |
[numthreads(1, 1, 1)] | |
void main() { | |
uint2 tint_tmp; | |
t_f.GetDimensions(1, tint_tmp.x, tint_tmp.y); | |
uint fdims = tint_tmp.x; | |
uint2 tint_tmp_1; | |
t_i.GetDimensions(1, tint_tmp_1.x, tint_tmp_1.y); | |
uint idims = tint_tmp_1.x; | |
uint2 tint_tmp_2; | |
t_u.GetDimensions(1, tint_tmp_2.x, tint_tmp_2.y); | |
uint udims = tint_tmp_2.x; | |
return; | |
} |