#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d<uint, access::sample> tint_symbol_3 [[texture(2)]]) { | |
uint2 fdims = uint2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1)); | |
uint2 idims = uint2(tint_symbol_2.get_width(1), tint_symbol_2.get_height(1)); | |
uint2 udims = uint2(tint_symbol_3.get_width(1), tint_symbol_3.get_height(1)); | |
return; | |
} | |