| SKIP: FAILED |
| |
| #version 310 es |
| |
| uniform highp samplerCubeArray t_f_1; |
| uniform highp isamplerCubeArray t_i_1; |
| uniform highp usamplerCubeArray t_u_1; |
| void tint_symbol() { |
| uvec2 fdims = uvec2(textureSize(t_f_1, 1).xy); |
| uvec2 idims = uvec2(textureSize(t_i_1, 1).xy); |
| uvec2 udims = uvec2(textureSize(t_u_1, 1).xy); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:3: 'samplerCubeArray' : Reserved word. |
| ERROR: 0:3: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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