blob: 1f25d520539e070e8a0ca96dc0c6820b5a47a4d1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
uniform highp samplerCubeArray t_f_1;
uniform highp isamplerCubeArray t_i_1;
uniform highp usamplerCubeArray t_u_1;
void tint_symbol() {
uvec2 fdims = uvec2(textureSize(t_f_1, 1).xy);
uvec2 idims = uvec2(textureSize(t_i_1, 1).xy);
uvec2 udims = uvec2(textureSize(t_u_1, 1).xy);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'samplerCubeArray' : Reserved word.
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.