|author||Ben Clayton <email@example.com>||Wed Sep 20 07:47:12 2023 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Sep 20 07:47:12 2023 +0000|
[tint][ir] Make Builder insertion point logic more flexible. Change-Id: I76b7b424b88e778188ac232e44f67abd3c28fccb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152402 Reviewed-by: James Price <email@example.com> Commit-Queue: Ben Clayton <firstname.lastname@example.org> Kokoro: Ben Clayton <email@example.com> Reviewed-by: dan sinclair <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.