commit | 4846281d3680e1e34ffeebe556ca25c285bc1151 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Thu Feb 04 22:17:52 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Feb 04 22:17:52 2021 +0000 |
tree | e20efafc6bb7068d9296f7855a70c405c8ea1c6d | |
parent | f92307dcc3367dd0962d823ee6cd9586e1f94d7d [diff] |
Don't call glUniform for Storage Texture on OpenGL ES. Change-Id: I8595fb2c89e45819995748e502b800fb88605f44 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40341 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.