blob: a74ee08136742cec374048488645e40c6bbdc503 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
zeroOne:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec2<f32>, read_write> = var
%d:ptr<function, f32, read_write> = var
%6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%7:vec2<f32> = load %6
%x_37:vec2<f32> = let %7
%9:vec2<f32> = mix vec2<f32>(2.0f, 3.0f), vec2<f32>(4.0f, 5.0f), %x_37
store %v, %9
%10:vec2<f32> = load %v
%x_39:vec2<f32> = let %10
%12:f32 = distance %x_39, vec2<f32>(2.0f, 5.0f)
store %d, %12
%13:f32 = load %d
%x_41:f32 = let %13
%15:bool = lt %x_41, 0.10000000149011611938f
if %15 [t: $B3, f: $B4] { # if_1
$B3: { # true
%16:f32 = load_vector_element %v, 0u
%x_47:f32 = let %16
%18:f32 = load_vector_element %v, 1u
%x_50:f32 = let %18
%20:f32 = sub %x_47, 1.0f
%21:f32 = sub %x_50, 5.0f
%22:vec4<f32> = construct %20, %21, 0.0f, 1.0f
store %x_GLF_color, %22
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%24:void = call %main_1
%25:vec4<f32> = load %x_GLF_color
%26:main_out = construct %25
ret %26
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************