| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %res:ptr<function, vec4<f32>, read_write> = var |
| store %v, vec4<f32>(8.3999996185302734375f, -864.66497802734375f, 945.41998291015625f, 1.0f) |
| %6:ptr<uniform, f32, read> = access %x_7, 0u |
| %7:f32 = load %6 |
| %x_31:f32 = let %7 |
| %9:vec4<f32> = load %v |
| %x_37:vec4<f32> = let %9 |
| %11:vec4<f32> = construct %x_31, 0.0f, 0.0f, 0.0f |
| %12:vec4<f32> = let %11 |
| %13:vec4<f32> = construct 0.0f, %x_31, 0.0f, 0.0f |
| %14:vec4<f32> = let %13 |
| %15:vec4<f32> = construct 0.0f, 0.0f, %x_31, 0.0f |
| %16:vec4<f32> = let %15 |
| %17:vec4<f32> = construct 0.0f, 0.0f, 0.0f, %x_31 |
| %18:mat4x4<f32> = construct %12, %14, %16, %17 |
| %19:vec4<f32> = mul %18, %x_37 |
| store %res, %19 |
| %20:vec4<f32> = load %v |
| %x_39:vec4<f32> = let %20 |
| %22:vec4<f32> = load %res |
| %x_40:vec4<f32> = let %22 |
| %24:f32 = distance %x_39, %x_40 |
| %25:bool = lt %24, 0.00999999977648258209f |
| if %25 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |