| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:u32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_uint_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| strided_arr_2 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_2, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %7:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u |
| %8:u32 = load %7 |
| %x_39:u32 = let %8 |
| %10:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u |
| %11:u32 = load %10 |
| %x_41:u32 = let %11 |
| %13:u32 = select %x_41, 92382u, true |
| %14:u32 = call %tint_div_u32, %x_39, %13 |
| %16:vec4<f32> = unpack4x8unorm %14 |
| store %v, %16 |
| %17:vec4<f32> = load %v |
| %x_45:vec4<f32> = let %17 |
| %19:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %x_47:i32 = let %20 |
| %22:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %x_50:i32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %x_53:i32 = let %26 |
| %28:ptr<uniform, f32, read> = access %x_10, 0u, 1i, 0u |
| %29:f32 = load %28 |
| %x_56:f32 = let %29 |
| %31:ptr<uniform, f32, read> = access %x_10, 0u, 2i, 0u |
| %32:f32 = load %31 |
| %x_58:f32 = let %32 |
| %34:ptr<uniform, f32, read> = access %x_10, 0u, 0i, 0u |
| %35:f32 = load %34 |
| %x_63:f32 = let %35 |
| %37:f32 = convert %x_47 |
| %38:f32 = let %37 |
| %39:f32 = convert %x_50 |
| %40:f32 = let %39 |
| %41:f32 = convert %x_53 |
| %42:f32 = div %x_56, %x_58 |
| %43:vec4<f32> = construct %38, %40, %41, %42 |
| %44:f32 = distance %x_45, %43 |
| %45:bool = lt %44, %x_63 |
| if %45 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %46:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %47:i32 = load %46 |
| %x_69:i32 = let %47 |
| %49:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %x_72:i32 = let %50 |
| %52:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %53:i32 = load %52 |
| %x_75:i32 = let %53 |
| %55:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %56:i32 = load %55 |
| %x_78:i32 = let %56 |
| %58:f32 = convert %x_69 |
| %59:f32 = let %58 |
| %60:f32 = convert %x_72 |
| %61:f32 = let %60 |
| %62:f32 = convert %x_75 |
| %63:f32 = let %62 |
| %64:f32 = convert %x_78 |
| %65:vec4<f32> = construct %59, %61, %63, %64 |
| store %x_GLF_color, %65 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %66:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %67:i32 = load %66 |
| %x_82:i32 = let %67 |
| %69:f32 = convert %x_82 |
| %x_83:f32 = let %69 |
| %71:vec4<f32> = construct %x_83, %x_83, %x_83, %x_83 |
| store %x_GLF_color, %71 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %73:void = call %main_1 |
| %74:vec4<f32> = load %x_GLF_color |
| %75:main_out = construct %74 |
| ret %75 |
| } |
| } |
| %tint_div_u32 = func(%lhs:u32, %rhs:u32):u32 { |
| $B6: { |
| %78:bool = eq %rhs, 0u |
| %79:u32 = select %rhs, 1u, %78 |
| %80:u32 = div %lhs, %79 |
| ret %80 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |