| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var temp : array<i32, 10u>; |
| var data : array<i32, 10u>; |
| var x_190 : f32; |
| var x_262 : f32; |
| var x_63_phi : i32; |
| var x_103_phi : i32; |
| var x_112_phi : i32; |
| var x_263_phi : f32; |
| let x_60 : f32 = x_8.injectionSwitch.x; |
| let x_61 : i32 = i32(x_60); |
| x_63_phi = x_61; |
| loop { |
| var x_100 : i32; |
| var x_98 : i32; |
| var x_96 : i32; |
| var x_94 : i32; |
| var x_92 : i32; |
| var x_90 : i32; |
| var x_88 : i32; |
| var x_86 : i32; |
| var x_84 : i32; |
| var x_82 : i32; |
| var x_64_phi : i32; |
| let x_63 : i32 = x_63_phi; |
| let x_68 : array<i32, 10u> = data; |
| data = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| data = x_68; |
| let x_69 : i32 = (x_63 + 1); |
| x_64_phi = x_69; |
| switch(x_63) { |
| case 9: { |
| data[x_63] = -5; |
| x_100 = (x_63 + 1); |
| x_64_phi = x_100; |
| } |
| case 8: { |
| data[x_63] = -4; |
| x_98 = (x_63 + 1); |
| x_64_phi = x_98; |
| } |
| case 7: { |
| data[x_63] = -3; |
| x_96 = (x_63 + 1); |
| x_64_phi = x_96; |
| } |
| case 6: { |
| data[x_63] = -2; |
| x_94 = (x_63 + 1); |
| x_64_phi = x_94; |
| } |
| case 5: { |
| data[x_63] = -1; |
| x_92 = (x_63 + 1); |
| x_64_phi = x_92; |
| } |
| case 4: { |
| data[x_63] = 0; |
| x_90 = (x_63 + 1); |
| x_64_phi = x_90; |
| } |
| case 3: { |
| data[x_63] = 1; |
| x_88 = (x_63 + 1); |
| x_64_phi = x_88; |
| } |
| case 2: { |
| data[x_63] = 2; |
| x_86 = (x_63 + 1); |
| x_64_phi = x_86; |
| } |
| case 1: { |
| data[x_63] = 3; |
| x_84 = (x_63 + 1); |
| x_64_phi = x_84; |
| } |
| case 0: { |
| data[x_63] = 4; |
| x_82 = (x_63 + 1); |
| x_64_phi = x_82; |
| } |
| default: { |
| } |
| } |
| let x_64 : i32 = x_64_phi; |
| |
| continuing { |
| x_63_phi = x_64; |
| break if !(x_64 < 10); |
| } |
| } |
| x_103_phi = 0; |
| loop { |
| var x_104 : i32; |
| let x_103 : i32 = x_103_phi; |
| if ((x_103 < 10)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_109 : i32 = data[x_103]; |
| temp[x_103] = x_109; |
| x_104 = (x_103 + 1); |
| x_103_phi = x_104; |
| } |
| } |
| x_112_phi = 1; |
| loop { |
| var x_113 : i32; |
| var x_119_phi : i32; |
| let x_112 : i32 = x_112_phi; |
| if ((x_112 <= 9)) { |
| } else { |
| break; |
| } |
| x_119_phi = 0; |
| loop { |
| var x_131 : i32; |
| var x_136 : i32; |
| var x_131_phi : i32; |
| var x_134_phi : i32; |
| var x_136_phi : i32; |
| var x_158_phi : i32; |
| var x_161_phi : i32; |
| var x_171_phi : i32; |
| let x_119 : i32 = x_119_phi; |
| if ((x_119 < 9)) { |
| } else { |
| break; |
| } |
| let x_125 : i32 = (x_119 + x_112); |
| let x_126 : i32 = (x_125 - 1); |
| let x_120 : i32 = (x_119 + (2 * x_112)); |
| let x_129 : i32 = min((x_120 - 1), 9); |
| x_131_phi = x_119; |
| x_134_phi = x_125; |
| x_136_phi = x_119; |
| loop { |
| var x_151 : i32; |
| var x_154 : i32; |
| var x_135_phi : i32; |
| var x_137_phi : i32; |
| x_131 = x_131_phi; |
| let x_134 : i32 = x_134_phi; |
| x_136 = x_136_phi; |
| if (((x_136 <= x_126) & (x_134 <= x_129))) { |
| } else { |
| break; |
| } |
| let x_143_save = x_136; |
| let x_144 : i32 = data[x_143_save]; |
| let x_145_save = x_134; |
| let x_146 : i32 = data[x_145_save]; |
| let x_132 : i32 = bitcast<i32>((x_131 + bitcast<i32>(1))); |
| if ((x_144 < x_146)) { |
| x_151 = bitcast<i32>((x_136 + bitcast<i32>(1))); |
| let x_152 : i32 = data[x_143_save]; |
| temp[x_131] = x_152; |
| x_135_phi = x_134; |
| x_137_phi = x_151; |
| } else { |
| x_154 = (x_134 + 1); |
| let x_155 : i32 = data[x_145_save]; |
| temp[x_131] = x_155; |
| x_135_phi = x_154; |
| x_137_phi = x_136; |
| } |
| let x_135 : i32 = x_135_phi; |
| let x_137 : i32 = x_137_phi; |
| |
| continuing { |
| x_131_phi = x_132; |
| x_134_phi = x_135; |
| x_136_phi = x_137; |
| } |
| } |
| x_158_phi = x_131; |
| x_161_phi = x_136; |
| loop { |
| var x_159 : i32; |
| var x_162 : i32; |
| let x_158 : i32 = x_158_phi; |
| let x_161 : i32 = x_161_phi; |
| if (((x_161 < 10) & (x_161 <= x_126))) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_159 = (x_158 + 1); |
| x_162 = (x_161 + 1); |
| let x_168 : i32 = data[x_161]; |
| temp[x_158] = x_168; |
| x_158_phi = x_159; |
| x_161_phi = x_162; |
| } |
| } |
| x_171_phi = x_119; |
| loop { |
| var x_172 : i32; |
| let x_171 : i32 = x_171_phi; |
| if ((x_171 <= x_129)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_177 : i32 = temp[x_171]; |
| data[x_171] = x_177; |
| x_172 = (x_171 + 1); |
| x_171_phi = x_172; |
| } |
| } |
| |
| continuing { |
| x_119_phi = x_120; |
| } |
| } |
| |
| continuing { |
| x_113 = (2 * x_112); |
| x_112_phi = x_113; |
| } |
| } |
| var x_181 : i32; |
| var x_199 : f32; |
| var x_261 : f32; |
| var x_262_phi : f32; |
| let x_180 : f32 = gl_FragCoord.y; |
| x_181 = i32(x_180); |
| if ((x_181 < 30)) { |
| let x_187 : i32 = data[0]; |
| x_190 = (0.5 + (f32(x_187) * 0.100000001)); |
| x_263_phi = x_190; |
| } else { |
| var x_208 : f32; |
| var x_260 : f32; |
| var x_261_phi : f32; |
| if ((x_181 < 60)) { |
| let x_196 : i32 = data[1]; |
| x_199 = (0.5 + (f32(x_196) * 0.100000001)); |
| x_262_phi = x_199; |
| } else { |
| var x_217 : f32; |
| var x_259 : f32; |
| var x_260_phi : f32; |
| if ((x_181 < 90)) { |
| let x_205 : i32 = data[2]; |
| x_208 = (0.5 + (f32(x_205) * 0.100000001)); |
| x_261_phi = x_208; |
| } else { |
| if ((x_181 < 120)) { |
| let x_214 : i32 = data[3]; |
| x_217 = (0.5 + (f32(x_214) * 0.100000001)); |
| x_260_phi = x_217; |
| } else { |
| var x_230 : f32; |
| var x_258 : f32; |
| var x_259_phi : f32; |
| if ((x_181 < 150)) { |
| discard; |
| } else { |
| var x_239 : f32; |
| var x_257 : f32; |
| var x_258_phi : f32; |
| if ((x_181 < 180)) { |
| let x_227 : i32 = data[5]; |
| x_230 = (0.5 + (f32(x_227) * 0.100000001)); |
| x_259_phi = x_230; |
| } else { |
| var x_248 : f32; |
| var x_256 : f32; |
| var x_257_phi : f32; |
| if ((x_181 < 210)) { |
| let x_236 : i32 = data[6]; |
| x_239 = (0.5 + (f32(x_236) * 0.100000001)); |
| x_258_phi = x_239; |
| } else { |
| if ((x_181 < 240)) { |
| let x_245 : i32 = data[7]; |
| x_248 = (0.5 + (f32(x_245) * 0.100000001)); |
| x_257_phi = x_248; |
| } else { |
| if ((x_181 < 270)) { |
| } else { |
| discard; |
| } |
| let x_253 : i32 = data[8]; |
| x_256 = (0.5 + (f32(x_253) * 0.100000001)); |
| x_257_phi = x_256; |
| } |
| x_257 = x_257_phi; |
| x_258_phi = x_257; |
| } |
| x_258 = x_258_phi; |
| x_259_phi = x_258; |
| } |
| x_259 = x_259_phi; |
| } |
| x_260_phi = x_259; |
| } |
| x_260 = x_260_phi; |
| x_261_phi = x_260; |
| } |
| x_261 = x_261_phi; |
| x_262_phi = x_261; |
| } |
| x_262 = x_262_phi; |
| x_263_phi = x_262; |
| } |
| let x_263 : f32 = x_263_phi; |
| x_GLF_color = vec4<f32>(x_263, x_263, x_263, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |