| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct Interface { | 
 |   int i; | 
 |   uint u; | 
 |   int4 vi; | 
 |   uint4 vu; | 
 |   float4 pos; | 
 | }; | 
 |  | 
 | struct tint_symbol { | 
 |   int i [[user(locn0)]] [[flat]]; | 
 |   uint u [[user(locn1)]] [[flat]]; | 
 |   int4 vi [[user(locn2)]] [[flat]]; | 
 |   uint4 vu [[user(locn3)]] [[flat]]; | 
 |   float4 pos [[position]]; | 
 | }; | 
 |  | 
 | Interface vert_main_inner() { | 
 |   Interface const tint_symbol_4 = Interface{}; | 
 |   return tint_symbol_4; | 
 | } | 
 |  | 
 | vertex tint_symbol vert_main() { | 
 |   Interface const inner_result = vert_main_inner(); | 
 |   tint_symbol wrapper_result = {}; | 
 |   wrapper_result.i = inner_result.i; | 
 |   wrapper_result.u = inner_result.u; | 
 |   wrapper_result.vi = inner_result.vi; | 
 |   wrapper_result.vu = inner_result.vu; | 
 |   wrapper_result.pos = inner_result.pos; | 
 |   return wrapper_result; | 
 | } | 
 |  | 
 | struct tint_symbol_2 { | 
 |   int i [[user(locn0)]] [[flat]]; | 
 |   uint u [[user(locn1)]] [[flat]]; | 
 |   int4 vi [[user(locn2)]] [[flat]]; | 
 |   uint4 vu [[user(locn3)]] [[flat]]; | 
 | }; | 
 |  | 
 | struct tint_symbol_3 { | 
 |   int value [[color(0)]]; | 
 | }; | 
 |  | 
 | int frag_main_inner(Interface inputs) { | 
 |   return inputs.i; | 
 | } | 
 |  | 
 | fragment tint_symbol_3 frag_main(float4 pos [[position]], tint_symbol_2 tint_symbol_1 [[stage_in]]) { | 
 |   Interface const tint_symbol_5 = {.i=tint_symbol_1.i, .u=tint_symbol_1.u, .vi=tint_symbol_1.vi, .vu=tint_symbol_1.vu, .pos=pos}; | 
 |   int const inner_result_1 = frag_main_inner(tint_symbol_5); | 
 |   tint_symbol_3 wrapper_result_1 = {}; | 
 |   wrapper_result_1.value = inner_result_1; | 
 |   return wrapper_result_1; | 
 | } | 
 |  |