| #version 310 es | |
| struct VertexOutputs { | |
| vec4 position; | |
| }; | |
| VertexOutputs tint_symbol() { | |
| VertexOutputs tint_symbol_1 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f)); | |
| return tint_symbol_1; | |
| } | |
| void main() { | |
| gl_PointSize = 1.0; | |
| VertexOutputs inner_result = tint_symbol(); | |
| gl_Position = inner_result.position; | |
| gl_Position.y = -(gl_Position.y); | |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
| return; | |
| } |