commit | 0d7751b60af75e8bb0061a27b9093ff180b0f25e | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu May 23 12:19:44 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 23 12:19:44 2024 +0000 |
tree | 0fa6b969d38555ea7178fe48426c7c564f80ab6a | |
parent | 795beab90c4f985ee36cc5dc69428ba6dc7aae8d [diff] |
Fix fuzzer error when an error texture is used with implicit MSAA Bug: 342255901 Change-Id: I1cc321bf98e97c0598ff9b5d1c69fcc8e502526b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189481 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.