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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERBUNDLEENCODER_H_
#define DAWNNATIVE_RENDERBUNDLEENCODER_H_
#include "dawn_native/AttachmentState.h"
#include "dawn_native/EncodingContext.h"
#include "dawn_native/Error.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/RenderEncoderBase.h"
namespace dawn_native {
MaybeError ValidateRenderBundleEncoderDescriptor(
const DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor);
class RenderBundleEncoder final : public RenderEncoderBase {
public:
RenderBundleEncoder(DeviceBase* device, const RenderBundleEncoderDescriptor* descriptor);
static RenderBundleEncoder* MakeError(DeviceBase* device);
const AttachmentState* GetAttachmentState() const;
RenderBundleBase* Finish(const RenderBundleDescriptor* descriptor);
CommandIterator AcquireCommands();
private:
RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag);
MaybeError ValidateFinish(CommandIterator* commands, const PassResourceUsage& usages) const;
EncodingContext mEncodingContext;
Ref<AttachmentState> mAttachmentState;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERBUNDLEENCODER_H_