commit | 4962acdb364650f28e898ece42fbf4d7eb9dec35 | [log] [tgz] |
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author | Lokbondo Kung <lokokung@google.com> | Wed Mar 19 18:09:13 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 19 18:09:13 2025 -0700 |
tree | 13026920bb708223aab1e9dd50522c2b7479daaa | |
parent | d5d27a12559c7760c0afdceac9263ba2c385206f [diff] |
[dawn][headers] Fix wire Texture properties reflection. - Defaulting change in https://dawn-review.googlesource.com/c/dawn/+/230315 broke some Chromium tests, but reverting that change is hard because it was submitted as a part of a large stack. - This band-aid fix should fix the roll issue by manually defaulting the values in the injected Textures. I will follow up with a more global change to fix this issue because defaulting does not work the same as in native for the wire. Bug: 404731192 Change-Id: I5348dfa0f4def9a6435478d742074236bf34631b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231676 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.