blob: 83fa0a1be2cef9d8c0534b7020f340c92e3d9e30 [file] [log] [blame]
#version 310 es
shared mat2 W;
void F_inner(uint mat2x2_1) {
if ((mat2x2_1 < 1u)) {
W = mat2(vec2(0.0f), vec2(0.0f));
}
barrier();
W[0u] = (W[0u] + 0.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
F_inner(gl_LocalInvocationIndex);
}