| // |
| // fragment_main |
| // |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct modf_result_f16 { |
| float16_t member_0; |
| float16_t whole; |
| }; |
| |
| void modf_8dbbbf() { |
| modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf); |
| } |
| void main() { |
| modf_8dbbbf(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct modf_result_f16 { |
| float16_t member_0; |
| float16_t whole; |
| }; |
| |
| void modf_8dbbbf() { |
| modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| modf_8dbbbf(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct modf_result_f16 { |
| float16_t member_0; |
| float16_t whole; |
| }; |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void modf_8dbbbf() { |
| modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v = VertexOutput(vec4(0.0f)); |
| v.pos = vec4(0.0f); |
| modf_8dbbbf(); |
| return v; |
| } |
| void main() { |
| gl_Position = vertex_main_inner().pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |