// | |
// fragment_main | |
// | |
#version 310 es | |
precision highp float; | |
precision highp int; | |
void radians_44a9f8() { | |
vec2 res = vec2(0.01745329238474369049f); | |
} | |
void main() { | |
radians_44a9f8(); | |
} | |
// | |
// compute_main | |
// | |
#version 310 es | |
void radians_44a9f8() { | |
vec2 res = vec2(0.01745329238474369049f); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
radians_44a9f8(); | |
} | |
// | |
// vertex_main | |
// | |
#version 310 es | |
struct VertexOutput { | |
vec4 pos; | |
}; | |
void radians_44a9f8() { | |
vec2 res = vec2(0.01745329238474369049f); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput v = VertexOutput(vec4(0.0f)); | |
v.pos = vec4(0.0f); | |
radians_44a9f8(); | |
return v; | |
} | |
void main() { | |
gl_Position = vertex_main_inner().pos; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
gl_PointSize = 1.0f; | |
} |