// | |
// fragment_main | |
// | |
#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer f_prevent_dce_block_ssbo { | |
vec3 inner; | |
} v; | |
vec3 sign_159665() { | |
vec3 res = vec3(1.0f); | |
return res; | |
} | |
void main() { | |
v.inner = sign_159665(); | |
} | |
// | |
// compute_main | |
// | |
#version 310 es | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
vec3 inner; | |
} v; | |
vec3 sign_159665() { | |
vec3 res = vec3(1.0f); | |
return res; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
v.inner = sign_159665(); | |
} | |
// | |
// vertex_main | |
// | |
#version 310 es | |
struct VertexOutput { | |
vec4 pos; | |
vec3 prevent_dce; | |
}; | |
layout(location = 0) flat out vec3 tint_interstage_location0; | |
vec3 sign_159665() { | |
vec3 res = vec3(1.0f); | |
return res; | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput v = VertexOutput(vec4(0.0f), vec3(0.0f)); | |
v.pos = vec4(0.0f); | |
v.prevent_dce = sign_159665(); | |
return v; | |
} | |
void main() { | |
VertexOutput v_1 = vertex_main_inner(); | |
gl_Position = v_1.pos; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
tint_interstage_location0 = v_1.prevent_dce; | |
gl_PointSize = 1.0f; | |
} |