blob: db460e85119e99aa519b6bed174e963aeb2668a9 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
layout(binding = 0, std140)
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
uvec2 textureDimensions_9e0794() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
v.inner = textureDimensions_9e0794();
}
//
// compute_main
//
#version 310 es
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
layout(binding = 0, std140)
uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
uvec2 textureDimensions_9e0794() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureDimensions_9e0794();
}
//
// vertex_main
//
#version 310 es
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
struct VertexOutput {
vec4 pos;
uvec2 prevent_dce;
};
layout(binding = 0, std140)
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
uniform highp usampler2DArray arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9e0794() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), uvec2(0u));
v_2.pos = vec4(0.0f);
v_2.prevent_dce = textureDimensions_9e0794();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = v_3.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}