blob: 6f13e327d3fbff4b878ca7d3551d5d8ea13f842f [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
vec4 textureLoad_89620b() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2))).zyxw;
return res;
}
void main() {
v.inner = textureLoad_89620b();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
vec4 textureLoad_89620b() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2))).zyxw;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_89620b();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_89620b() {
uint v = (uint(imageSize(arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_4 = VertexOutput(vec4(0.0f), vec4(0.0f));
v_4.pos = vec4(0.0f);
v_4.prevent_dce = textureLoad_89620b();
return v_4;
}
void main() {
VertexOutput v_5 = vertex_main_inner();
gl_Position = v_5.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_5.prevent_dce;
gl_PointSize = 1.0f;
}