blob: 1d0e35f10f3a36f5749f40f4196dd773662655d8 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
int transpose_06794e() {
half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
return select(0, 1, (res[0][0] == 0.0h));
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
fragment void fragment_main(device int* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = transpose_06794e();
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
int transpose_06794e() {
half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
return select(0, 1, (res[0][0] == 0.0h));
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
kernel void compute_main(device int* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = transpose_06794e();
return;
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
int transpose_06794e() {
half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
return select(0, 1, (res[0][0] == 0.0h));
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct tint_symbol {
int prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = transpose_06794e();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}