| void transpose_32dd64() { |
| float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)); |
| fragment void fragment_main() { |
| void transpose_32dd64() { |
| float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)); |
| kernel void compute_main() { |
| void transpose_32dd64() { |
| float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)); |
| VertexOutput vertex_main_inner() { |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |